Replicate is very powerful in supporting units, which can be used to bolster combat prowess in a battle. It can also be combined with Galeforce, potentially allowing a unit to kill up to 4 enemies in a single turn, if the replica and original are unsupported. Replicate can also be used to form offensive combinations, such as when it is utilised by units armed with both Lethality if the original and replicated unit have Quixotic and Hoshidan Unity, it will allow for much more instant-kill hits, provided the user is able to deal damage onto the opponent. If three of these skills are used, they will be left with 1 hitpoint which means the next hit will always be fatal. As long as two of those skills are used and both the original and replicated unit focus on one unit, they can severely weaken the unit to 20% of their health remaining. As each damage chipping skill stacks with each other, the maximum amount of damage one can deal is 60% (Pyrotechnics/Grisly Wound, Poison Strike and Savage Blow) of the opponent's max health. In Casual Mode, this transforms Saizo into a frighteningly capable suicide character.Īnother great combo that Replicate enhances is with anyone who has access multiple health chipping skills. If a replication of him is made beforehand, it can use a healing item (such as a Concoction) to counteract this damage, or also push in to fight and cause a second burst of damage. For example, Saizo's ability Pyrotechnics is phenomenal at softening up a great number of foes in one large burst of damage, but it also damages Saizo as well. Some Skills can be used in conjunction with the Replicate skill to great effect. Replicas do not trigger Renewal or Amaterasu, although they can be healed by the latter if they stand within two spaces. Replicas cannot activate the Profiteer skill, but can activate Salvage Blow. They still will, however, take bonus damage from other sources if it is applicable. Replicas are not affected by bonus damage from the Golembane skill. However, the replica cannot build support points. Any Level EXP or Weapon EXP gained by the replica is transferred to the original. Though the replica is treated as a separate unit from the original, it shares its HP with the original, and the death of the replica also counts as the death of the original. Changing the equipped weapon on a clone will change the equipped weapon on the original as well and vice versa. Equipped weapons are shared between the original and replica. Effects sustained from consumable items and Staves are shared to illustrate with an example, if a replica uses a Staff, the original character also loses one staff use. Support bonuses and effects imposed by Azura's Songs are not carried over. Up to 10 units can replicate themselves after which, no more can replicate for that battle.Ī replica shares everything that the original has, including skills, current stats, current class, and inventory. After replicating, both the original and replicated unit cannot perform any action. The user can place the replica anywhere next to them, as long as they can be placed on that tile. The Replicate skill allows its owner to use the "Replicate" command to spawn a replica of themselves.
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